I want to start off by saying I am not going for the soulless anymore- I did the math and unless I stayed up for three days straight grinding I wouldn't come close to the 5th person.
Moving on...
So the day I decided I wouldn't grind my butt off for the soulless there was a person that miced asking 'is BM really better than sef?'. Just because I like to argue with people I responded with a 'yes' and he/she responded back and we had a nice discussion/debate (if said person is reading this I'm sorry if I upset you-it was an interesting discussion, I hope I didn't hurt your feelings).
Anyways the discussion devolved into an argument about stats. So I'm going to post this here in case you didn't know.
The three most important stats to any physical class are Luck, Stamina, and Strength.
The three most important stats to any magical class are Luck, Stamina/SP, and Intensity.
The person I was debating with (lets call him/her Mike) strongly believed that stamina was the most important stat in the game. And that sefs are top tier because they can blank on some of their skills. I'm not saying they are wrong but just think about it for a moment. Out of those three stats above only two from both physical and magical are offensive (stamina and sp are listed as the same thing for magic classes due to mana shield). Mike then told me dead dps is no dps and while I agree to that why are people trying to make it so they can just stand there and spam skills? You can dodge boss attacks...heck there is this thing called kiting that you can do to mobs too (if you did the belos invasion event and lived more than 60% of the time you were kiting). I get that if you are endgame and want to prepare yourself for the next major update that involves a new dungeon you might start stacking stamina on everything but why are people over looking the offensive stats? There is a reason why there are not a ton of endgame holy orders running around people LIKE to hit big numbers (or hit things quickly multiple times).
My friend in real life (who plays WoW) told me that in her raiding group they have two tanks and two healers assigned to each tank (keep in mind that a typical raiding group in WoW is a lot bigger than latales). The tanks job is to take hits. The healers job is to heal. And the dps that they bring along is supposed to do the big damage.
Heck lets use another game too as an example. In my etrian odyssey game there are a lot of classes but each one has its own specialty. The tank is a tank, it might have one or two skills that do decent damage but it's never going to be that mage OR a decent healer. The healer is decent at damage but if you only have one in your party obviously its going to be doing the healing since nobody else can heal that much w/o healing items. Everybody else on your team does the damage.
Final example...in most touhou games you play as the typical dps dealing out a ton of damage and killing things while trying to DODGE the incoming attacks. If you get hit you die instantly (you do have a bomb you can use to come back if you hit it shortly after you die) and you have three lives. The point of the game is to make it to the end without getting hit and killing things along the way.
The point I am trying to make here is in each game there are classes. And each one of these classes has different weapons they use/different skills they use. And they all have different stat spreads. The different stat spreads they have are there to make the class feel different from the other classes.
In latale each class mains a certain stat:
Warriors- strength
Knights- stamina
Mage- magic
Explorer- luck
Engineer- hp
Souless- magic
Each class also lacks a stat more than the other stats
Warriors- magic
Knights- luck
Mage- strength
Explorer- stamina
Engineer-lacks nothing but stats all other stats besides hp are okay not decent
Souless- strength
So...why are people stat resetting at endgame to have more stamina? If you wanted more stamina you should've played a knight class. If you wanted to be a tank and stand in the middle of the boss attacks while attacking without dying you should've PLAYED A KNIGHT (or a mage with high sp). Dodge stuff that is going to attack you- don't let mobs hit you from behind. Duck if you can't dodge the incoming attack or swallow a gosh darn physical/magical immunity thing (whether its a skill or item). I shouldn't even be typing this out, it feels ridiculous that I even have to explain this. Is latale really so special in that every dps can tank ymir? That tanks are absolute because everyone can do it as good as they can?
And as for stats: Stamina does ABSOLUTELY NOTHING FOR YOUR DAMAGE. Yes it will help you live longer but each dungeon that comes out over here (that isn't already out yet) will most likely cause you to die (harder bosses). Each endgame dungeon that gets released gives new better equips that (guess what) give you better defense/damage so the 2nd and 3rd runs aren't as bad. And each new dungeon that comes out will require more and more dps to take care of the boss (if you don't want to spend days in there).
The only person that probably won't die in the new dungeon would be the knight line. Heck if its a tough dungeon maybe only the Holy Orders will be able to handle the mobs (due to them having a shield and more defense).
When I finally get to ymir I thought I would see a knight/popstar combo (the most important thing in any rpg I have ever played) but I guess now I will be seeing a lot of rouge masters getting half their hp wiped out from one hit. It makes me a bit sad on the inside, I don't doubt that dps>knights if dps can survive but I'd like to think that knights have their use in the game too (as does every class they designed).
As for damage even though strength doesn't give much damage per point it is noticeable (and yes it goes into your crit damage). So strength shouldn't be disregarded as a useless stat. Luck adds crit rate and crit defense and is really important so stack it as often as you can (unless you are a luck based class then do stamina/strength>luck). Any yes saints suck in terms of damage because even though they blank they have no strong offensive stat to speak of (whether its crit damage, luck, or strength). oh and btw explorers and mages get a 25% crit damage (they have 75%) vs the other classes 50% natural crit damage. And finally Rouge Masters have an 80% crit damage (the highest in the game).
p.s. if you are starting off with little/no funding go explorer/mage. The reason being they both have decent luck and can solo stuff at higher levels without their gems being done.
I'm so done with this wall of text- wow my fingers hurt.
Hey, since last time I've lvled my der freischütz to 187. With advtaid set with nice enchants, HK set and a 30/30 coli gun at lvl 180. My acc also boost my Ely gain to about 250%.
ReplyDeleteMy stats are roughly 1k for first 3 and 2k for luck. Attacks are 600-700 ish and I have 5.8k def.
I can farm star or claw rep now and xpert/hc to about 75% runs.
My question is: what should be my focus now? I may put in some Astros soon so I don't grind so much, then what should my priorities be for the hundreds of millions Ely I get?
You want your luck to be 2400 for expert (to luck cap expert, https://docs.google.com/spreadsheet/ccc?key=0Ai4gP3Rm9ooEdFA4M05iV05KRTU4Xy0xOXpBbE5EV0E&usp=sharing). For the rest of the game you want at least 3500 luck. However you can get 1,500 luck from gems and fashion so aim for 2400 and then work on your gems. Many der freischütz invest in strength > stamina since if they don't knock the enemy back they get hit (you want to stun lock the enemy every hit). Other people say stamina is super important so decide for yourself on the #2 and #3 slots.
ReplyDeleteKaneris was soloing expert at level 185 with about 2,200 luck which is 200 away from luck cap. Trust me luck helps you survive too.
Lol you don't want to grind as much...this is a korean mmorpg you are going to have to grind (if not for ely then for rep for gems, or gear so you can enchant things, or cards/item codex items). I would say leveling is the easiest part of the game ^-^.
I can solo xpert if they are not all hitting me at the same time. But how do I increase luck? Enchants don't rly add that much to it since I can't afford super/adv puzzles. I am working on enchanting a stone luck and stam tho that's gonna cost me a fortune cuz I wanna do it with super puzzles.
ReplyDeleteAlso how much stam do I want?
Finally, can you tell me a bit about degos, I just learnt that dur doesn't affect success rate for degos and it blew my mind, that means I can enchant it soo much more. Any other sweet features of darkness stuff?
Also how did you make those spreadsheets? The data is soo exact.
DeleteI didn't make the spreadsheets it was made by one of the GM's or GA's the link is somewhere in the forum (I just had it bookmarked). You want as much stam as you can stack, future dungeons will be harder and harder to survive in so more stam=more survivalbility. As for luck make sure your velfa rep is maxed, and your yellow gems are enchanted with luck. Velfa rep= luck gem hammers; so if you dont have that rep maxed yet feel free to farm it. As for gems see if you can find someone that can solo hero king if you need a full shining gem set (shining gems enchant for a LOT more). Then again you can wait to do your gems since I heard rumors of a special yellow gem set that will be released shortly over here (it will be cash shop based so you should probably farm ely). Cards and item codex stuff helps a TON when it comes to extra stats, I would work on those if you haven't yet. Free stats= always a nice thing.
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